Step 1
Load a State
Load a state so the experience has a clear recognition point.
Open Matrix →State Made Playable turns recognition into interaction. Enter the village, read the room, identify the active expression, and practice seeing state before it controls behavior.
StateMade DISC classifies the visible signal. StateMade Story reveals that signal through story. State Made Playable lets the player practice recognition inside an encounter.
Step 1
Load a state so the experience has a clear recognition point.
Open Matrix →Step 2
Explore the state and notice what it reveals through interaction.
Open Prototype →Step 3
Use the story matrix to understand the same state through character, pressure, turning point, and regulation.
Open StateMade Story →This embedded prototype is the current State Made Playable experience. If the embed does not load on your device, use the direct link below.
Prototype link: Open State Quest in a New Tab →
Classification
Use the StateMade DISC matrix to name the type expression, subtype, stage pressure, and OHU reading context.
Open StateMade DISC →Narrative
Read how that same state behaves through a character, scene, pressure point, and regulation moment.
Open Story →Practice
Return to the prototype and practice recognizing the state through a playable scene.
Return to Prototype →